#include "resourceactivetechnique.h"

namespace gunsmith
{
CResourceActiveTechnique::CResourceActiveTechnique() : CResource(RT_ACTIVETECHNIQUE)
{

}

CResourceActiveTechnique::~CResourceActiveTechnique()
{

}

bool CResourceActiveTechnique::Create(void *pSource)
{
	return true;
}

void CResourceActiveTechnique::Destroy()
{

}

const std::string& CResourceActiveTechnique::GetActive() const
{
	return m_sTechnique;
}

void CResourceActiveTechnique::SetActive(const std::string& sTechnique)
{
	m_sTechnique = sTechnique;
}
};